Now with all of this going on we didn't get much out of the Phantom and Gate for this week which is somewhat disappointing, but this is an episode for Beast so it makes sense. At least we got some good insights on the Gate as he is some painter who is having trouble making his next piece of art. He also has someone at home, but we didn't get to see that person so who knows? The Phantoms is pretty basic with his plans as he just jumps out of the water and attacks. I still like how he can hide in the water and use that for travel purposes since only one Plasmonster can go in the water which is the Kracken so far. That's all I can say as we will see what the Gate's problem is and how the Phantom will work with two Mages in his way.
Still the ice effects are amazing to look at!
Overall this is another great episode as we get an old callback to riders having conflicts with each other because of confusion. The previous ones we got were the secondary riders making a decision and sticking to it as they would fight a fellow rider for their goals. Beast is going back on some older ways and I respect that a whole lot. This still shows that the Phantoms can be very tricky as Medusa sort of becomes like Masato Kusaka from Faiz. We got a good origin story and a lot more interesting background developments I give this episode an A- since the action was lower than usual and we didn't get much from the Gate and Phantom.
Next Time: Wolverine eat your heart out, your claws can't compare to those.